/**
* 封装MultiMap，用于重用
*/

namespace ET
{
    public class MultiMapComponent<T, K>: Entity
    {
        public MultiMap<T, K> MultiMap = new MultiMap<T, K>();

        public override void Dispose()
        {
            if (this.IsDisposed)
            {
                return;
            }
            base.Dispose();
            this.MultiMap.Clear();
        }
    }
}